Vapid Contender T-REX SDT V3 by Thundersmacker/JoeVK

No, I didn't get an unlocked copy of it from Thundersmacker. I completely remade it from scratch. Well, not completely.
I did use a stock E109/Contender to start with, obviously. I took a close look at Thundersmacker's V2 and figured out
what parts he used from which IV vehicles, and how he used them and/or modified them to work. I remade it because the
camera bug and the blotchy metallic paint around the T-Rex decals annoyed me, it was locked, and I have VERY limited
internet access. Like, an hour or two a day every other day, limited. And when I started work on this, I didn't have
internet access at all.

It's not an exact remake. I did the all the major parts as closely as I could, then made some changes of my own, born out of
ideas that popped into my disturbed little head as I worked on it.

First, the bug fixes:
---------------------
-The T-Rex decals on the sides are now done as badges. I made duplicates of just the faces that the decals were mapped to,
 moved them outward from the bodyshell ever so slightly, and assigned a badges material with the decal texture in it to them.
 This allows the truck to retain the metallic paint and not be blotchy around the decals, prevents the specular color from
 tinting the decal, and allows the use of a specular texture other than "smallspecmap" to be used. I used a darker texture
 that gives it a satin look, which IMO makes it look more realistic. The only downside is that due to the way the badges shader
 works, the decal itself doesn't get dirty like the areas around it. It's not really noticeable, and the dirt does appear
 on the transparent parts of the texture. Just not on the black part.

-The camera bug fix was something I discovered when messing around with mod cars using Openformats. I discovered that if you
 remove the 4th set of "0.xxxxxxxxx" from certain lines at the top of the .oft, the correct camera position is restored. It
 also seems to fix the odd handling of some mod cars. This trick doesn't work on mod cars that were locked by the author,
 however.


The improvements I made are as follows:
---------------------------------------
-When grabbing the windshield banner from the Uranus, I noticed it had all these little interior bits attached to it that
 I never noticed before, so I used them too. So when the T-Rex has the "LOZSPEED" windshield banner, it gains "LOZ POWER"
 seat logos, new guages, custom pedals, etc.

-The cab extension that was part of the extra with the soft bed cover (extra_5) was removed. That extra is now just the
 bed cover, the bed-mounted roll bar, and the roof-mounted light bar, which I "borrowed" from the V1 Karin Sahara. Don't
 judge me, it was unlocked! Besides, it saved me from having to make the damned light bar myself. I "borrowed" the rear
 axle from the Sahara too. :P

-The cab extension that was linked to the paintable hard bed cover (extra_2) is now it's own extra (extra_3) so it can be
 equipped on it's own, without having to equip extra_2 first.

-The mesh "screen" in the grill, front bumper, and hood extractor vents don't use the "generic_detail2" material anymore. The
 main reason I did this was because I couldn't figure out a good way to remap the mesh texture on the hood extractors with the
 limited space the "generic_detail2" texture provided. So I made a new material using the "vehicle_generic_mesh3" texture. I
 liked it, so I ended up using it on all of the sections that originally used the mesh part of the "generic_detail2" material.

I'm sure there are other changes/improvements that I made, but I'm either unaware that I did them, or don't remember what they
are at this point.

The only bug I can find is one I can't seem to correct. The metallic texture on a few faces on the paintable part of both door
mirrors is messed up. I gave up on this one, but only because it's not really noticable, unless you're right next to the truck
and zoom in on the mirror with a rifle scope. If there are other bugs let me know. I probably won't get and/or reply to your
message in a timely manner, but I'll do my best.

Anyway, here's the most important bits, which are eerily similar to the lines in V2's readme. How mysterious!
-------------------------------------------------------------------------------------------------------------

Note: You can replace any 2-door vehicle with the T-Rex. Though it would be recommended to add it rather than replace another car.

Data Lines: Use these or you will be punished with glitches!

handling.dat

TREX    3800.0 0.00 85 0.0 0.0 -0.45 0.5 6 0.3 1.0 250.0 0.3 0.630 0.45 35.0 1.25 1.05 17.2 0.18 0.4770 1.2 1.0 1.0 0.25 -0.30 0.0 0.50 1.0 0.6 0.8 1.5 0.0 25000 220000 1 0

vehicles.ide

trex, 		trex,		car,		TREX,	PATRIOT,	VEH@STD,	VEH@STD_LO2_LO2,	10,	5,		0.2815,	0.2815,		0,	2,	1.0	,1,	ext_strong+ext_requi

carcols.dat  (place this in the car4 section)

trex, 	0,0,88, 0,1,87, 1,1,2, 1,1,90, 1,4,8, 12,1,87, 23,23,90, 28,28,89, 31,9,32, 35,0,28, 39,39,28, 46,46,28, 49,49,118, 52,4,118, 53,53,50, 62,89,65, 66,1,71, 89,1,50, 36,4,90, 77,48,118, 16,16,19, 9,9,91, 15,0,93, 128,132,94


I deserve little credit for this mod. Thundersmacker created the two original T-Rexes (T-Rexs? T-Rexi?), so he deserves a large
chunk of the credit. I just recreated it and made some changes. More credit goes to Thundersmacker for the roof light bar and rear
axle from the V1 Sahara, and data lines from the V2 T-Rex.

Oh, in the .wtd there's an unused decal texture I left in there for anyone who might like to use it. It's the same as the default
one, just gray instead of black.